* Detected CPU: GenuineIntel Pentium-III, F6/M7/S6, 2671.00 mhz, 39-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 35088 files cached, 8452Kb memory used.
Init FileSystem 15.162709 sec
'xrCore' build 3312, Feb 27 2008
Initializing Engine...
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2013840 K], reserved[13616 K], committed[69632 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[10689 K], process heap[1131 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1467 K], smem[0 K]
Executing config-script "d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:9490]: ATI Radeon HD 4670
* GPU driver: 6.14.10.6947
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1004 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
count of .thm files=90
load time=108 ms
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [42 ms]
"d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 68239 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 10761 ms
* [prefetch] memory: 89496Kb
* phase time: 10797 ms
* phase cmem: 157395 K
Сервер: Старт...
* phase time: 52 ms
* phase cmem: 157650 K
Сервер: Загрузка симуляции жизни...
* phase time: 7 ms
* phase cmem: 157650 K
Создание новой игры...
* Creating new game...
* Loading spawn registry...
* 8644 spawn points are successfully loaded
* Saving spawns...
* Saving objects...
* 16806 objects are successfully saved
* Game all.sav is successfully saved to file 'c:\stalker-shoc\savedgames\all.sav'
* New game is successfully created!
* phase time: 3982 ms
* phase cmem: 189531 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 20 ms
* phase cmem: 189531 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 10 ms
* phase cmem: 189555 K
Открытие потока...
* phase time: 7 ms
* phase cmem: 189571 K
Загрузка формы объектов...
* phase time: 2789 ms
* phase cmem: 241047 K
Загрузка шейдеров...
* phase time: 602 ms
* phase cmem: 242209 K
Загрузка геометрии...
* [Loading VB] 25217 verts, 788 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65518 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 65200 verts, 2037 Kb
* [Loading VB] 54008 verts, 1687 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048485 indices, 2047 Kb
* [Loading IB] 204918 indices, 400 Kb
* phase time: 2659 ms
* phase cmem: 242217 K
Загрузка базы пространств...
* phase time: 587 ms
* phase cmem: 244690 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 70 ms
* phase cmem: 244700 K
Загрузка секторов и порталов...
* Loading HOM: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l01_escape\level.hom
* phase time: 42 ms
* phase cmem: 244815 K
Загрузка ИИ объектов...
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\new_flies1.ogg
- Loading music tracks from 'l01_escape_musics'...
* phase time: 2232 ms
* phase cmem: 244861 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 833 ms
* phase cmem: 254281 K
Загрузка текстур...
* t-report - base: 936, 281265 K
* t-report - lmap: 0, 0 K
* phase time: 7505 ms
* phase cmem: 254283 K
Клиент: Синхронизация...
* phase time: 140 ms
* phase cmem: 254283 K
* [win32]: free[1039228 K], reserved[235668 K], committed[822192 K]
* [ D3D ]: textures[281265 K]
* [x-ray]: crt heap[254283 K], process heap[395394 K], game lua[26122 K], engine lua[200 K], render[0 K]
* [x-ray]: economy: strings[4209 K], smem[30059 K]
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\actor\die0.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\actor\die1.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\actor\die2.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\actor\die3.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\heart\8.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\actor\hurt1.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\actor\hurt2.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\actor\hurt3.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\actor\hurt4.ogg
! Invalid weather name: ini_weather
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\weapons\generic_draw.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\weapons\generic_holster.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\weapons\binoculars_zoomin.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\weapons\binoculars_zoomout.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\weapons\pm_draw.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\weapons\generic_close.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\detectors\da-2_beep1.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\weapons\generic_empty.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\weapons\ak74_draw.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\weapons\gen_empty.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\weapons\fort_draw.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\monsters\crow\idle_0.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\monsters\crow\idle_1.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\monsters\crow\idle_2.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\weapons\walther_draw.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\monsters\zombie\zombie_idle_0.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\monsters\zombie\zombie_idle_1.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\monsters\zombie\zombie_idle_2.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\monsters\zombie\zombie_eat_0.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\monsters\zombie\zombie_attack_0.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\monsters\zombie\zombie_attack_1.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\monsters\zombie\zombie_attack_hit_0.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\monsters\zombie\zombie_take_damage_0.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\monsters\zombie\zombie_take_damage_1.ogg
! Missing ogg-comment, file: d:\w\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\monsters\zombie\zombie_die_0.ogg
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [2024 ms]
sv destroy object [16860][separator:separator16860] [8180]
sv reject. id_parent [0][actor:single_player] id_entity [16860][separator:separator16860] [8180]
! Unknown command: nil
cl setDestroy [16860][8180]
sv destroy object [984][af_blood_tutorial:tutorial_blood] [8189]
cl setDestroy [984][8189]
sv destroy object [978][device_pda:device_pda0978] [8190]
sv reject. id_parent [977][stalker:esc_trup_scene] id_entity [978][device_pda:device_pda0978] [8190]
cl setDestroy [978][8190]
sv destroy object [971][device_pda:device_pda0971] [8191]
sv reject. id_parent [970][stalker:esc_stalker_0000] id_entity [971][device_pda:device_pda0971] [8191]
sv destroy object [972][ammo_12x70_buck:ammo_12x70_buck0972] [8191]
sv reject. id_parent [970][stalker:esc_stalker_0000] id_entity [972][ammo_12x70_buck:ammo_12x70_buck0972] [8191]
sv destroy object [973][bread:bread0973] [8191]
sv reject. id_parent [970][stalker:esc_stalker_0000] id_entity [973][bread:bread0973] [8191]
sv destroy object [974][guitar_a:guitar_a0974] [8191]
sv reject. id_parent [970][stalker:esc_stalker_0000] id_entity [974][guitar_a:guitar_a0974] [8191]
sv destroy object [975][harmonica_a:harmonica_a0975] [8191]
sv reject. id_parent [970][stalker:esc_stalker_0000] id_entity [975][harmonica_a:harmonica_a0975] [8191]
sv destroy object [567][device_pda:device_pda0567] [8191]
sv reject. id_parent [566][stalker:esc_stalker_corpse] id_entity [567][device_pda:device_pda0567] [8191]
sv destroy object [568][ammo_9x18_fmj:ammo_9x18_fmj0568] [8191]
sv reject. id_parent [566][stalker:esc_stalker_corpse] id_entity [568][ammo_9x18_fmj:ammo_9x18_fmj0568] [8191]
sv destroy object [569][ammo_9x18_fmj:ammo_9x18_fmj0569] [8191]
sv reject. id_parent [566][stalker:esc_stalker_corpse] id_entity [569][ammo_9x18_fmj:ammo_9x18_fmj0569] [8191]
cl setDestroy [971][8191]
cl setDestroy [972][8191]
cl setDestroy [973][8191]
cl setDestroy [974][8191]
cl setDestroy [975][8191]
cl setDestroy [567][8191]
cl setDestroy [568][8191]
cl setDestroy [569][8191]
Intro start 8196
* MEMORY USAGE: 278837 K
sv destroy object [1237][af_cristall_flower:esc_af_cristall_flower] [8430]
sv destroy object [1236][af_electra_flash:esc_af_electra_flash] [8430]
sv destroy object [1235][af_electra_sparkler:esc_af_electra_sparkler_0000] [8430]
cl setDestroy [1237][8430]
cl setDestroy [1236][8430]
cl setDestroy [1235][8430]
sv destroy object [849][device_pda:device_pda0849] [8433]
sv reject. id_parent [848][stalker:esc_trup_bratka] id_entity [849][device_pda:device_pda0849] [8433]
sv destroy object [839][af_blood:esc_af_blood] [8433]
cl setDestroy [849][8433]
cl setDestroy [839][8433]
sv destroy object [803][device_pda:device_pda0803] [8434]
sv reject. id_parent [802][stalker:esc_stalker_corps1_0000] id_entity [803][device_pda:device_pda0803] [8434]
sv destroy object [801][device_pda:device_pda0801] [8434]
sv reject. id_parent [800][stalker:esc_stalker_corps1] id_entity [801][device_pda:device_pda0801] [8434]
cl setDestroy [803][8434]
cl setDestroy [801][8434]
sv destroy object [90][ammo_9x18_fmj:ammo_9x18_fmj0090] [8435]
sv reject. id_parent [89][m_trader:escape_trader] id_entity [90][ammo_9x18_fmj:ammo_9x18_fmj0090] [8435]
sv destroy object [91][wpn_pm:wpn_pm0091] [8435]
sv reject. id_parent [89][m_trader:escape_trader] id_entity [91][wpn_pm:wpn_pm0091] [8435]
sv destroy object [93][detector_advances_tutorial:detector_advances_tutorial0093] [8435]
sv reject. id_parent [89][m_trader:escape_trader] id_entity [93][detector_advances_tutorial:detector_advances_tutorial0093] [8435]
sv destroy object [94][wpn_knife:wpn_knife0094] [8435]
sv reject. id_parent [89][m_trader:escape_trader] id_entity [94][wpn_knife:wpn_knife0094] [8435]
cl setDestroy [90][8435]
cl setDestroy [91][8435]
cl setDestroy [93][8435]
cl setDestroy [94][8435]
sv reject. id_parent [474][stalker:esc_blokpost_soldier7] id_entity [480][wpn_ak74u:wpn_ak74u0480] [8553]
sv ownership id_parent [16861][inventory_box:inventory_box16861] id_entity [480][wpn_ak74u:wpn_ak74u0480] [8553]
sv destroy object [17427][separator:separator17427] [9124]
sv reject. id_parent [0][actor:single_player] id_entity [17427][separator:separator17427] [9124]
! Unknown command: nil
cl setDestroy [17427][9124]
sv reject. id_parent [16861][inventory_box:inventory_box16861] id_entity [480][wpn_ak74u:wpn_ak74u0480] [9200]
sv ownership id_parent [474][stalker:esc_blokpost_soldier7] id_entity [480][wpn_ak74u:wpn_ak74u0480] [9200]
sv reject. id_parent [474][stalker:esc_blokpost_soldier7] id_entity [481][wpn_pm:wpn_pm0481] [9200]
sv ownership id_parent [16861][inventory_box:inventory_box16861] id_entity [481][wpn_pm:wpn_pm0481] [9200]
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...hadow of chernobyl\gamedata\scripts\state_mgr.script:145: C stack overflow
stack trace: